Cigarettes Shop Guide : Computers : Programming :
Graphics
19 pages found in Graphics: Algorithmic Art Room
A collection of algorithmic art using original Java applets.
http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm 3D API Information Page
Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.
http://www.geocities.com/SiliconValley/Monitor/2254/ Design By Numbers
A programming environment and language created for visual designers and artists as an introduction to computational design.
http://dbn.media.mit.edu/ Geo informational system
Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.
http://gisar.sourceforge.net/ENG/Index.htm Graphics Gems Repository
Free code repository for the 5 volume set of books on various computer graphics programming techniques.
http://tog.acm.org/GraphicsGems/ Graphics Languages Tutorials
Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.
http://www.nichewo.com/gltut/ Graphics Notes
Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.
http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html A Human's Eye View: Motion Blur and Frameless Rendering
"This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.
http://www.acm.org/crossroads/xrds3-4/ellen.html Lode's Computer Graphics Tutorial
Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).
http://student.kuleuven.be/~m0216922/CG/index.html Ninja Cross
Programming and game development projects including screen shots and source code.
http://www.ninjacross.it/ PC Game Programmer's Encyclopedia
PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
http://www.geocities.com/SiliconValley/2151/pcgpe.html PhoeniX
Offers pascal sources, tutorials, links and java applets.
http://mitglied.lycos.de/PhoeniXHome/main.htm Softwareburner
Site for OpenGL programming in Java, Gl4Java and C++.
http://www.softwareburner.de/softwareburner.htm Swap-Meet
An interactive 3D community, composed primarily of NeMo Dev or Creation users.
http://www.theswapmeet.com/ Thomas Mølhave
3D graphics programming with C++ tips including scaling, rotation and transformations.
http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html Ultimate Game Programming
Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
http://www.ultimategameprogramming.com/ Visual Basic Games and Graphics
Visual basic graphics, animation and activex games.
http://martincastaneda.htmlplanet.com/ Win Design
3D graphics programming with PowerRender and C++.
http://www.windesign.at/ Win95 Game Programmer's Encyclopedia
Win95GPE is a resource with code for windows graphics, palettes, and dibs.
http://www.geocities.com/SiliconValley/2151/win95gpe.html
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